![]() The harder part is finding engaging gameplay and also discovering the potential scope creep that comes out of finding that gameplay. It is certainly fun for things to look nice, but, often that just pushes the can down the road on solving the harder issues in the core loop. The problem we have in game dev right now is it's too darn easy to make things look good right away. It was a blast working with this group and I still think about those days! would later go on to be purchased by Activision Blizzard just last year, and these are some of the humble beginnings of that journey. I learned a lot on this production to say the least. ![]() The game industry is lacking talent that knows how to make games from scratch. The way this tech becomes mainstream is when it's not about the tech, when the WHY for gamers is purely because A) it's fun and B) your friends are playing / talking about it. Unlike a traditional launch that has to Hollywood launch its way to as big an audience as possible, hoping to get and maintain their hardcore gamers. ![]() The Otherside from Yuga Labs is certainly the most visible of these (776 co) and I believe the momentum will come from the fact they've already identified and engaged their biggest fans from Day 0. It became a global sensation and like all hype bubbles, came back down to earth, but with that came a renewed focus to build. CS-GO skins still sell for hundreds of thousands of dollars (as recently as last month)Ĭompanies like Axie Infinity got all the hype (for better and worse) by letting players easily earn and own their in-game characters. This isn't a super new concept – remember Club Neverdie from Entropia? This fully virtual property sold for $635,000 back in 2010 at a time when platforms with similar play-to-earn models like Second Life also flourished. These rewards generally come in the form of in-game digital assets that players can buy, trade, and sell outside of the game for real cash □ ![]() The future of gaming lets players earn rewards that have real-world value just for playing and when they do pay, get real ownership. Within the next 5 years, the majority of gamers won't play games unless they are being properly valued for that time and actually own the things they buy. ![]()
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